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PROJECTS

Highlights
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Level Design
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Gameplay Design and Code
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Scripted Player Movement and Attack Animations
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Audio/SFX

Highlights
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Chest Inventory System
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SFX/Audio
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Scripted Character Movement and Crop Pickup
Highlights
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Gameplay design
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Scripted Throwables
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Teamwork with 10 people
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Created Pixel Art and Animations

Highlights
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Narrative Design
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Character Cards and Worldbuilding


Choice Interaction

Maya_Stats

Dialogue

Choice Interaction
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Choice Dialogue
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I wanted branching choices to be heavily present in this game so I designed it so that each choice in Rebel Heart will have a direct impact on character stats: INT, STR, ChaRIZ
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Story Routes can change depending on how much INT, STR, ChaRIZ has fufilled
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Inspired by: Persona 5, Life is Strange

QTE

QTE Examples

QTE
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Quick Time Events (QTE)
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I created Quick Time Events to increase the intensity of scene and interactivity the player has in the game
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I created a script for a QTE window to display pop-up icons and timed keyboard presses
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Inspired by: Telltale Walking Dead, Wolf Among Us
Interactive Cutscenes
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I wanted to reduce the disconnect from the passive storytelling present in Visual Novels
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My main goal is to increase player immersion
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I use keyframe animations to develop scenes in to develop most of the interactive scenes shown in game
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Inspired by: Life is Strange, Wolf Among Us, Telltale Walking Dead
Made in Ren'Py
Solo Project
Software: Blender, Figma,
Photoshop, Audacity, FL Studio, Filmora X
Date Started: June 2023
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