top of page

ACADEMIC ALTERCATION

2D Local Multiplayer Fighting Game

  • Game Engine: Unity

  • Designed:  Shield Ability, Dash Ability, Throwable Props

  • Developers: 10 

  • Roles: Combat Designer, Art, UI/UX 

CONTRIBUTIONS

Pin Shield Ability

I was asked to design a designated shield ability that only blocks projectiles. I wanted it to be balanced enough so that projectiles would still remain a viable ability within the game.  To balance it I decided that the shield ability can only block up to 3 projectiles before it breaks and have around 2.5 second cool down before it can be used again.

pixil-gif-drawing (1).gif

Cat Push Ability

I was asked to design the one of the two dash abilities within the game. As a representation of one of our team leads, we thought it would be humorous to have him use his cat as a dash ability. The cat push dash ability allows the player to propel themselves toward their opponent and unleash an attack at the same time with a cool down of  1.5 seconds.

Throwables

I implemented and designed throwables that would be used in the game. These throwables were designed to obstruct player movement and deal damage when thrown at a player. Additionally, throwables enhanced how players played the game and defeated their opponent without slowing the pace of the game.

© 2023 by "Raswell" Reymar Santos. Powered and secured by Wix

Copyright

2023-2024 Raswell's Portfolio | All Rights Reserved 

bottom of page