CONTRIBUTIONS

Pin Shield Ability
I was asked to design a designated shield ability that only blocks projectiles. I wanted it to be balanced enough so that projectiles would still remain a viable ability within the game. To balance it I decided that the shield ability can only block up to 3 projectiles before it breaks and have around 2.5 second cool down before it can be used again.
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Cat Push Ability
I was asked to design the one of the two dash abilities within the game. As a representation of one of our team leads, we thought it would be humorous to have him use his cat as a dash ability. The cat push dash ability allows the player to propel themselves toward their opponent and unleash an attack at the same time with a cool down of 1.5 seconds.
Throwables
I implemented and designed throwables that would be used in the game. These throwables were designed to obstruct player movement and deal damage when thrown at a player. Additionally, throwables enhanced how players played the game and defeated their opponent without slowing the pace of the game.



